Straight
Face and path both square to the target. The ball starts on the target line and stays there.
Every shot shape comes down to two things at impact: where the club face points, and which way the club is moving (the path).
The face sets the start direction. The ball launches mostly where the face points, and only partly along the path.
Face to path sets the curve. A face closed to the path curves the ball left; a face open to the path curves it right. The bigger the gap, the bigger the curve.
Face and path both square to the target. The ball starts on the target line and stays there.
Path from in to out, face a little closed to it. Starts right of the target and curves gently back left.
Path from out to in, face a little open to it. Starts left of the target and drifts back right. The mirror image of a draw.
Face well closed to the path. The ball curves hard left, well off the target line. A draw that has gone too far.
Face well open to the path, usually with an out-to-in swing. The ball curves hard right and loses some carry to the extra spin. The most common miss for amateur golfers.
Face and path both point right of the target, matched to each other. The ball starts right and flies straight with no curve.
Face and path both point left of the target, matched to each other. The ball starts left and flies straight with no curve.
Start direction and curve combine, so you will also see names like Push Draw or Pull Fade above the animation. Everything here is for a right-handed golfer; for a left-hander, swap left and right.
ShapeYourShot helps you understand golf shot shapes: why the ball draws, fades, hooks or slices. Change the club path, face and strike, and the simulator shows how the start direction and curve change.
How reliable each number in the simulator is. The figures below are computed live from the current model.
| Number | Reliability | Why |
|---|---|---|
| Carry | Measured | Within … yd on average of measured launch-monitor shots, worst shot … yd, at amateur and tour speeds. |
| Curve and offline | Physics | Comes from the D-plane spin axis and the same validated lift. The direction and size are right; not checked shot by shot against measured curves. |
| Apex and land angle | Fair | Close for irons and wedges. The driver flies a little high: … yd apex and …° landing against … yd and …° measured. |
| Ball speed, launch, spin | Physics | Exact for the tour reference delivery of each club. Other deliveries follow D-plane geometry; there is no measured delivery data to check them against. |
| Total (roll) | Estimate | Bounce and roll are hand-tuned for a medium-firm fairway. Real roll varies a lot with turf, slope and moisture. |
| Off-centre strikes | Estimate | Gear effect and speed loss follow published trends, but the sizes are estimates. |
Flight model: D-plane launch, drag and Magnus lift integrated with RK4, turf bounce and roll. Fitted to measured launch-monitor shots at amateur and tour speeds.
Right-handed golfer. Sea level, 20 °C, no wind, medium-firm fairway. Double-click any slider to reset it.
Questions, feedback or a number that looks wrong? Email support@shapeyourshot.com.